PEAKS
Behavior Change App*
Overview
This project meant to me, the discovery of my passion for Behavioral Science.
From several topics within Wellness, I chose "Behavior Change," because there is something about human behavior that intrigues me.
*This project was part of the UX/UI Bootcamp from Ironhack.
Goal
To design an app that helps people build habits, based on what they want to achieve in the long-term.
Challenge
To apply the insights from the research, following these questions: what nudges people to follow a healthy routine? What motivates them? And what makes them see clearer results in an app flow?

Time frame
3 weeks.
Deliverables
Visual Design.
Style Guide.
Prototype.
Web version proposal.
Tools
Miro.
Adobe XD.
Photoshop.
Design process & tools
Double Diamond Model
"Wellness is an active process in which people become aware of, and make decisions toward, a more successful existence."
NATIONAL WELLNESS INSTITUTE
User Research
Behavioral Science & Habits Research
User Persona
User Insights
Pablo has something that he wants to change about himself in mind.

He tends to fail due to a lack of motivation.

His biggest challenges are consistency and adaptation.

Failing one day can make him quit the entire process.
Job Stories
HMW
How could I help Pablo remain engaged and motivated in his process, and prevent him from giving up, in order to achieve his goals?
High-fidelity Wireframes for Desirability Testing
Testing Results
Visuals are friendly and playful.
It does not communicate professionalism.
The user does not understand the progress bar.
Buttons and information text are missunderstood.
Final Proposal
Style Guides
Use of colors and typographies to give a dynamic yet serious look.
UI Elements
Main screens
Home
Home
Your Peaks
Your Peaks
Today
Today
Achievements
Achievements
Motivation Board
Motivation Board
Responsive design
Android version
Android version
Desktop version
Desktop version
Prototype videos
Registration and Onboarding
App Flow: Ideal State
Next Steps
Test functionality with users.
Test the use of the motivational board.
Add guiding phrases to support the understanding of different parts of the process.
 Analyze how far we can limit some functions, for the user to ultimately purchase the paid version.
Learnings
 Set a time limit for research.
Once you have the design system, stick to it!
Consider more time for additional testing and iterations.
Resources
Fabulous app
Streaks app
Atomic Habits book, written by James Clear
Payoff book, written by Dan Ariely
Center for Advanced Hindsight
Undraw - Illustrations

Thanks!

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